Keys Bin For Psx Games On Psp
Psx Eboot
How To Install Psx Games On Psp
Download KEY.bin (16 bytes) for PSP. Ever got a PSX eboot which doesent boot,place this in the file with the eboot file and it will work. I have EBOOT ps1 game files that were converted from iso/bin files using popstation. Do i have to have that keys.bin file in order to play the games because when i converted the games to EBOOTS, it didnt give me a keys.bin file after it was done converting using popstation, so will i be needing them? Star network topology definition. If so how can i get them? Sep 11, 2009 im using PSX2PSP and it does not come out with a key bin, but every time i go to play a PSX game it get the key.bin error code, what can i do, im.
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Setting up POPstation Download my Popstation Package v2 here (~600kb): It contains an ISO Producer, Popstation and a small batch script to make your PSX eboots. Making custom Pictures for the PSP Eboot.pbp If you want custom images for your games then place them in the same folder as the popstation exe file. If you don't use custom images, then your game will use the default ones from the original PSX EBOOT.PBP. You can download pre-made icons or make your own using paintbrush or photoshop. Heres an example of my custom 'Digimon World' images, you can use the files below as a template. Image Formats: ICON0.PNG - 144x80 24-bit PNG format (Game Icon shown in the XMB) PIC1.PNG - 480x272 24-bit PNG format (Background Picture) PIC0.PNG - 310x180 8-bit PNG format (Overlay Picture, can be used to add a text overlay) ZIP File containing blank template files you can edit: (1kb) has lots of PXS covers you can use to creat your own note: there is a limit on the total filesize of all three images combined, i've found that 128kbytes or less works. If your custom picture files are too big in filesize, you will get 'error: eboot.pbp creation failed' when you run the create-eboot.bat If your images are too big in filesize try this: 1) Save PIC1.PNG and/or ICON0.PNG as an 8bit BMP file.
2) re-open PIC1.BMP and/or ICON0.BMP and re-save the BMP as a PNG file. You will lose a bit of color information but most times you shouldn't be able to tell the difference. What the end result looks like. Hex-editing the 'savegame' foldername and the 'eboot' title This is not required but if you don't do this you may experience savegame problems when you have more then one PSX Game on your memory stick. You will require a hex editor like Ultraedit 32 to do this part. 1) Open your EBOOT.PBP in a Hex-Editor. 2) Search for the Hex strings below and overwrite with your game name / save folder name.